An RPG, wargames and painting blog (with added stream of consciousness)
Tuesday, 15 October 2013
Bards - Hurrumpf
Whenever I think of Bards in RPG games I am drawn to a mental image of a design meeting in TSR. I see in my mind that there was an argument about new character classes and that for some reason they wanted a set number and were struggling for a final class. The argument about including monks had gone on for hours. I mean it's a largely western setting why not have the odd shaolin style monk drop in, I mean look how popular the TV series Kung Fu is.
After this vicious debate people had lost the will to fight so the bard character class got in. I suspect there was a similar meeting about character races where the team got bored and decided that they would let gnomes in. Something along the lines of Tunnels and Troll has faeries and leprechauns so why not. I see and "oh well what the hell, it's time for my coffee break" moment happening for both. The next thing I think about bards is that scene from "The gamers:
Dorkness Rising" where there is a huge pile of dead bards. The pile is
created from weak, stupid bards. The scene makes me feel kind of warm
inside. Suffering bards are cool.
Bard with attitude
You may have got the idea by now that I don't like the character class. Sadly I am running a Viking themed game so bards really are part of the background so I kind of feel a duty to use them. So I got some from Gripping Beast. I am now ever less impressed as the one with the blue tabard looks like one of my PE teachers. They all seem to have a larp feel to them.