Friday, 27 February 2015

I Am Not Spock (Anymore)

I've just heard that Leonard Nimoy has died. Almost but not quite the last of the crew of the Starship Enterprise. Perhaps the most talented of the cast although George Takei is pretty funny I haven't seen in him anything like as much as Mr Nimoy. His career was sadly dogged by the role and he suffered in the kind of roles that he got. He was a talented writer and director (Three Men and a Baby not withstanding).
Although I followed the other path, Star Trek did have affect on me when I was growing up. Spock had the ability to sit back from the emotional decisions which is something I think we could all be better at. If I be as funny as Leonard Nimoy, I would be a happy man. 

Tuesday, 10 February 2015

Skyranger MK II What Did X-Com Ever Do For Us?

Another shot of the Skyranger. This time with the wings folded down and I managed to get the whole image. I think this is the version I am going to use for the game. I know the wings should probably be out when it's moving slowly but I think it's going to be easy to use in practice. I might to be putting it onto a background and doing something with the interior in the next day or so. It should give me something to do that isn't complaining.

Monday, 9 February 2015


I was just playing about with an idea for a game again. I had some time to kill and a laptop sat in front of me. So it's back to the X-Com game again. This is my first draft of Skyranger. This will be part of the game set up and terrain for the game when I get it started. I am  not sure why I am only getting a bit of the image to show up on screen but I have done the whole top side of the vessel. I have just about scaled if for 28mm, I think. That should become clear when the next version comes out which should have an interior lay out.

The plan is to do a cutaway for moving around inside the Skyranger. This may be a bit old school, but I liked the original game more but I like the newer graphics better. The idea is that there will also be a cockpit interior and this model is just about right to allow six troops, two pilots and a ramp down to the ground. I plan to do two versions, one on a tarmac back ground and one on a green turf background just so I can have a bit of variety. I may even get a bit of use for this model if I ever get around to running the For All Mankind game again.