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Saturday, 26 March 2016

X-Com - Now With Heads

It's been a busy (just over) week for me. Last weekend I had a friend over and a few games along with a trip to Triples. Lots on this week mainly painting (with a roller and emulsion rather than a size 1 Windsor and Newton and acrylic).  Now Easter is almost here. No Jokes about happy Zombie Jesus day although that is quite funny.

Anyway, I got a delivery from America, Mad Robot Miniatures to be precise so the conversions for the Imperial Guard as X-Com soldiers continues. Hopefully it will end up with a nice game. This has allowed me to add some heads to my X-Com minis. I got the choices all wrong (from the plan I had) for which head would go on which body. I guess that is not matter.

The heads are nice, if a little fragile but I guess that is to be expected with such fine castings

Thursday, 17 March 2016

More Of Imperial Guard Conversions For X-Com

I suspect you have seen a number of these as works in progress already but I have made a little more progress over time. As (almost) ever, these are all still work in progress. I really want to keep the moment going but I suspect that I am about to hit a bit of a wall. I have some work to do around the house which is becoming pressing. I have a visitor coming for the weekend and as part of that I am off to the Triples wargames show in Sheffield. Usually the biggest wargming event of the year for me. Still a lot of pretty pictures today.

 This is meant to be Marpat. I think I have just about got it. Mayvbe I will work on it a bit more.
 I keep thinking about how post apocalyptic  these guys look. Possibly I could convert these guys to something more post apocalyptic. The armour could easily pass as Combat Armour from Fallout. I could see some of these ending up bright blue and yellow rather than olive drab.

 This one is a bit of a cobble. I am not sure where the right arm comes from as I got it in a bag of bits but it is almost perfect for a zombie soldier.




I am liking that last figure a lot. A british squaddie with a broadsword must be a good idea for an RPG character.
I got some more bits from eBay today. Plasma gunners from Forge World. They will hopefully work well for the next stage of equipment development.  With a bit of luck there will be more bits and some news after Triples.

Sunday, 13 March 2016

X-Com Marpat and MRT/Multicam

A slower day today in terms of output. I think I was enjoying the building of the figures more than I am painting them. Well maybe a little. Think I have enough figures to be going on with. Some Catachans might be nice but that would mean more money, I think I worked out that I have enough bits for fifty to sixty figures plus I have more bits on the way.

Still today I have done a little painting. The first is this figure. This is meant to be MRT/Multicam. I am not sure if this is a British or American figure yet. It looks a pig close up but from a distance of 12” it actually looks pretty good. I had a scan around the net for paining guides. The one I settled on suggested putting the light grey down first. in hindsight I am not sure this was the best course as I spent the rest of the time trying to hide the grey which really stands out. That said, it made a nice light base for the rest of the paint job. It looked pretty stark at the end so I gave it a bit of a wash. Not enough to leave shadows but enough to wash the colours out. 

The next figure is definitely an American (unless they have a fetish for wearing marines gear, not heard that about wannabes in America but you know all that time alone at sea and wannabes in the UK). This was harder to source ideas for and in the end, even though there were a few ideas on the net about how to paint it, I gave up at looking at them. In the end I looked at a few pictures of it and went what the hell. I think I put too much of the light tone in. Not by best so far but it was pass on tabletop.

X-Com Zombies

How could I not love a game with zombies. These ones don't want your brains, they just want your body (for a host for their larval chryssalids). This makes a total of four completed zombies. I should probably do another one but I am thinking if things have gotten that bad the players are pretty screwed anyway. I probably need a few more corpses as well.
I am getting a little lazy with the building of them now.

Saturday, 12 March 2016

X-Com - Flags

I sometimes think I am getting caught up in the details. I have spent a lot of time thinking about this project and not doing anything about it. Now that I am doing something, I am probably doing too much. Maybe I am also thinking about my commitment to being a better painter this year. Right here right now, I am thinking about flags.
I was worried about the Union Jack the most. It's my national flag so I want to get it right, that said it is insanely complicated to paint. It is definitely something that evokes the flag rather than being an actual copy of it but not bad all the same, for freehand at least. I was trying to do British DPM camo as well. I thought I had screwed it up but then the last colour, the thin black lines, sold it for me.

One of the pilots is modelled after the female pilot Ibanez in the film Starship Troopers (not a bad film but nothing like the book). Pretty sure she was Brazilian so it all fits with my plan about funding nations. The flag turned out almost perfect (for a flag that is 4mm across and drawn freehand).

More Troopers For X-Com

I have another four models just about done for the game. Really I should be getting on with finishing them off before I start the process of painting. Most of them are taking a fair bit of time to put together, I guess the average being about thirty minutes. The glueing them together, the making some of the parts, de-moldlining, the chopping and changing (especially some of the weapons), the pining and the filing all take time. There are a few quick ones but that is not the norm.
The first one up is another shotgunner. The gun itself isn't that much of a problem but I have splice this into an arm with a strap carrying over the shoulder. It just works. It will probably look better when painted. In my head at least, this guy is based on the character Gunnery Sergeant Hartman from full metal jacket. Fortunately, I have a head for that (on the way at least).
Another character for the game is this heavy weapon soldier. No head yet but this will be Vasquez (smart gunner from Aliens). Another almost stereotype. I haven't modelled the SAW on this one but I liked the character's pose so I'll stick with it (and the other saw was a pain to make).
The game I am running is going to be based in the funding countries around the North Atlantic which includes (just) Nigeria. I was struck for heads until Ifound this. It must be all the rage in Nigeria in the future (but not now I guess). Just another rifleman but this guy has a special interest in entrenching tools.


Friday, 11 March 2016

There Is No Spoon - No Wait, Yes There Is

Spoon was a character from the Film Dog Soldiers. He epitomises to me what a British squaddie is. I have him in mind for a character in the X-Com game. With just a dash of Mad Jack Churchill (the last British Soldier to kill someone with a longbow). He also always went into battle with a broadsword. So this is the model...

And This is what the character looked like in the film.
This should make the perfect soldier for X-Com, at least as I see it. I think I will have some fun designing his character for Savage Worlds.