I haven't play Force on Force much since I got it due to a lack of opponenets. What I have played I have liked a lot. I got an oppoertunity a couple of weeks ago to play / referee a game (and a game of Trafalgar (for another post I think) and really enjoyed it.
I apologise for the quality of the pictures but light was in short supply and the flash did not help but actively hindered.
As I lack any painted figures that would as an enemy force I decided that I would turn it on it's head and run a game with what I have ready. So the army figures became the Texas National Gurad and the opponenets became the Texas State Militia. I have another idea for a series of linked scenarios revolving around a second American Civil war / New World Order setting.
The national guard had two teams of four for the national guard recon and two two man special forces teams. The mission is to get into the container port and get rid of the opposition or if this is not possible find them and fix them so that artillery could do the final f and keep their heads down when the main force drives by. The troops were D8 TQ and a two man special force sniper team and another two man team with a SAW who were D10. Morale was D8 and D10 respectively They got a fog of war card which gave them a two man LAW team to give them a bit more punch. The recon figures were Rebel Minis modern Americans and the special forces were the Seals from Khurasan.
With only a few casualties on each side, the Militia were eventually driven out of the buildings and caught in the crossfire.
It was at this point we ran out of time and energy (the curry had kicked in) so we called it and give it as a marginal victory for the national Guard.