A while back I did a list of the best RPGs that I have played. This had the emphasis on the word "played". There was one game that has fascinated me since it came out called Summerland. It was a great narrative game. This made it a difficult thing for me to get my players involved in. Most like a good narrative but they don't like playing games that are not heavy with stats. So this became a game I loved but could not play. If anything I became a bit of a fanboy about it. I spent some time trying to recreate it with Savage Worlds but never quite got there.
This is a world full of dangers. Settlements are always a place of risk and reward. There are often people within communities who are far more damaged than the players. Other drifters pose all sorts of mundane dangers to the players. Then there are The Lost, those that have succumbed to The Call and The Wild who have lost their grip on reality and become completely feral. The world is also populated by a variety of unusual and unnatural animals which have become twisted by the ramifications of The Event. Darker still are the spirits and the ghosts that inhabit what is left behind.
As backgrounds go Summerland is fairly lightweight. Whilst there is an incredible amount of ideas within the game, it is very much open to how a GM wants to run it. When and where the game takes place is pretty much down to the person running it. Likewise, what you take
So why am I bringing this up now? Well a second edition is up on Kickstarter and I am just loving the idea. It has been converted to the Open D6, the system of the original Star Wars game. Having given the game a system more amenable to players, I can now run a game of it. There are a lot of ideas floating around in my head and it would appear the designer is about to release a lot of Kickstarter freebies along with it.