The
end of the holiday is almost here. I should be back home tomorrow.
Whilst I am enjoying the holiday, I will be glad to be back home.
Yesterday
I found a nice little model shop in Portmadoc. It was a bit of a
surprise as the place seems to mainly be a mix of shops that sell
Portmerion pottery and charity shops. I got a few bits there but most
of what they had isn’t currently on the shopping list. The staff
were pretty friendly and the prices were reasonable.
What
time I have had has been spent on the Viking game. Even the paperwork
for this is turning into a never ending project. I have my bads guys
worked out and readsy to roll out mayham across the land. I have
tinkered about a few of my “myths” to ensure they all have
internal consistency and I have been working on a trading system.
Having
played way too much Traveller when I was younger I am still
fascinated many of the systems. One of the ones in it, the trading
system, has never really been attempted outside of Traveller. Trading
was a big part of the Viking world. Along with raiding, it was
trading that extended the influence of the Viking culture and it was
this I wanted to give the players a chance to play out.
Essentially
I took the basic Traveller trading system. I changed the goods
around. There are no ATVs or radioactives in the Viking world. So I
did a bit of research about the kind of goods traded and put them in
the list. Then I had a think about the way the modifiers for trade. I
took some categories and left some others out. Then added a few more.
Population plays a part in the system so I had a few ideas about
that. So I created a table and some modifiers and so on.
When
it gets down to it, this is a vanity. The game would play without it
as it would with a few other systems. Over the years I have
criticised people for doing the same. It’s not the only vanity
project in the game. There are already a few created for the game.
There
is an even bigger vanity project to follow. Savage Worlds already
have a couple of mass battle systems but none fit what I want for
this game. What I am after is something more like a wargame (almost
DBA) that allows for characters (player and non-player) to have some
impact on the battle Showdown is not a bad system but I am after
battles with hundred involved not dozens. This needs something
completely different. There is a plan but it needs play testing. I
want to do this properly so this might start out as a project for the
laser cutter later in the month when I am back at FabLab.
Early
start in the morning and a long day of driving so probably best I go
to bed now.
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