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Tuesday, 1 April 2014

2300: A New Character


Last night was character generation. I will be playing Senior Scout Andy Smith. It took all evening for the ref to work this through with four players. I think that is more down to the players than the referee. The game will be done in 15mm.
2300AD Core RulebookWell the world (of the future, present or past) seldom changes. Random character generation makes for much more entertaining characters. Traveller is perhaps the most chaotic generation system it seems to be possible to create with a series of specific rules. Chaos theory will be proven right every time.


We are playing the crew of an E.S.A. ship so there will be a lot of national boundaries. In the chaos of character generation, my character ended up as a bigot with no social skills. He is however, a kick arse scout, with an obscene level of medical skill who can do just about anything on a planet (except drive or ride) \and can fly a star ship or system ship reasonably well. Did I also mention that he is a little on the stocky side? No he is 5'6" and 104kg. Just for giggles I looked up his BMI and it was 37. That is just a little past the end of the line on the obese axis (literally of the scale). His daily calorie requirement would be sufficiently met by a couple of standard British Army ration packs or any medium sized mammal.

I imagine it will be fun trying to find him a vac suit. Funnier still for the French and German characters, who the character does not like and out ranks. It has already been suggested that my character needs to go on an equality and diversity course and a diet. Still, he is tough, smart, well educated and just lucky enough to make it through. I think.

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