Monday, 12 September 2022
Money, Moving and Miniatures
Saturday, 10 September 2022
D&D Why I Love To Hate It
Setting aside Airfix figures, my first real gaming passion was role playing. I got started with Tunnels and Trolls. I have a lot of love for that game but I recognise that it isn't really the best game on the market and that over time it has become even less like the first choice. Great for solo play but then so was Fighting Fantasy. Even then there were better games.
I moved on to Basic D&D and quite liked it. It was a better game. I played a few games of AD&D and then kind of forgot about it until 3e. I didn't really want to play D&D even then. We had been playing Harn, which is a system I really love. Harn was a series of experiences that I loved and even made me cry. Then Butch brow beat the DM into converting the characters into 3e. I cried again when I figured out that my somewhat flawed but courageous holy warrior would have to become a paladin. I mean a paladin. It's just not me. Lawful Good, well it's just crazy.
So this became the norm for a few years. Roleplaying was just not as fun anymore. Three big books later and I was really done. Then 3.5e came along and then a load more money went out the door. It didn't really improve the game, it just changed it. Too much detail in the rules lead do what I called "real life lag" as the rules lawyers got into it with the DM. Most of which was Butch trying to get his own way. It very quickly ceased to be fun.
4e came along and somebody else tried to talk me into it. This justs seemed to take some of the ideas of magic, tapping abilities and the like. I never ran the game as I just could not wrap myself around the ideas. I got persuaded to play a Warlord. This meant that most of the time it was better for me to give another character an extra action than do something myself. This is just not worth playing.
I cannot comment on 5e as I never played it. I was bored before I even started. This would have been the fourth set of books in ten years or so. D&D just seems to be so wrapped up in itself. In fairness this is not the worst abuse of the fan base, I am looking at you GW. That said, most contemporary RPGs require a significantly lower cash outlay to get into the game.
Modern D&D has a number of backgrounds but they are just absurd. It moved away from sort of the classic high fantasy races to those that were created just to make the races look different. As a figure painter I like to have figures for the characters and it is only comparatively recently that this was actually possible. They seem to tinker for the sake of tinkering. This allows them to charge the players even more money.
Probably it's just me. D&D has the same number of players as Columbia has people (that's 50 million). I see the game being played by a particular type of player. They are less about the story and more about the ability to kill every mother f{}%ker in the room. It makes the game less for for the few of us who love the story.
Yet this is the game people want to play. Even now there are better games to play.